24. 8. - well, so much for being ATI powered. Not anymore! Using low-end GF FX 5200 now. It can be overclocked with passive cooling at 290/410 (from 250/333 default) and have 128MB of ram into four chips. Impressive. Drivers are of course much better, nVidia quality, but there are still some glitches. Good news - using recent 45.23 Detonators it apears that the double-scan related bug, what stretching the overlay size to its half vertically are gone. Hoooray! However, when a blit is performed over the overlay (it happens into absolutely standard 800x600 mode too) - just try press l into bsplayer to get a filelist and load next movie, while still being into fullscreen overlay - and as soon, you you load the next movie, you will see the ugly white lines on left and top... Anyway, that's not all. Like on the ATI crap, Max Payne did not work well too. It show display trashing when you start it and just want exit it. The game have poor performance, and what's worser, the loading level times are insane. First level took to load 1 minute and 37 seconds on a 1300 MHz Tualatin CPU, 512MB ram and 120G Maxtor drive with 8MB cache!!! And same crash, as on ATI, when tring to load next level from game - for example you finished level and then... crash. Terrible. At least there are, unlike on ATI, no more problems with SoF2 and CounterStrike games. However, GLMark from Vulpine crash, when you try run it. It works on ATI fine, so... a nVidia bug. The display trashing i experienced with a ATI card into NFS5 are there very much the same - maybe a little bit smaller into the first menu, but into the game menu - hell, they are almost unreadable!
http://doublescan.wz.cz/nfs5_on_nvidia.jpg
And another glitch - the maximum refresh 75Hz for the small resolutions like 512x384 bug are still there... =:-( |
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